skip to Main Content

Screen Shot 2017-01-26 at 2.54.10 PM.pngThe Maker Space is a learning environment where children, teens, adults, and families can tinker, design, and create together. Customarily, ideas range from wood working, plaster casting to electronics and 3-D printing, and the movement encourages experimentation, open-ended exploration, and belief that making mistakes is a great way to learn. Over time this new fade is based on the premise that individuals can solve problems when given the opportunity to “tinker.” A maker space challenges and inspires youth to become design thinkers and innovators.

Furthermore, the ‘Maker Movement’ has become popular in schools, and as popularity increases, a resource for exposure to many creative ideas for maker projects is posted through social media or found on the internet, which makes implementation that much easier. The website provides over 250 Makerspace Resources in a FREE EBOOK available and easily downloaded for teachers or anyone interested.

Screen Shot 2017-01-26 at 2.48.55 PM.pngMoreover, at New Milford High School in New Jersey, the maker space consists of Legos, machines and building blocks. Also, the Atlantic City Free Public Library recently received a $7,500 grant award from the New Jersey State Library to create a maker space for teens in and for elementary school-age children by incorporating making into their children’s programming. Subsequently, the library plans to extend the technology pilot project by sharing ideas to local school districts, and some of the maker space advancements include: digital music productions; photography; electronics & robotics; textiles & wearables; video game coding; science & technology; tools & hardware; and 3D printing, etc. Additionally, Monticello High School library in Abermarle County, Virginia transformed their library into a maker space environment for students, so amazing that it made the NBC News. The news reports on television showed viewers how Monticello High School library was repurposed as a music studio; “Hacker Room” for computer programing; and “Genius Bar” for students to teach other students about technology. When asked the reason for this transformation the assistant director of instructional programs at Albermarle County Public Schools stated, “It’s a place to gather, collaborate, study, read, or whatever it is that the students want to do.”

Screen Shot 2017-01-26 at 2.57.12 PM.pngEqually important, in The Importance of Making in Education, Dr. Margaret Honey, president and CEO of New York Hall of Science, explains that their efforts are to “create experiences, particularly for young people, that are inspirational, catalytic and transformative . . . Places like science centers, children’s museums or other kinds of community-based organizations are also really important hubs for community activity because we’re less of a barrier and more of a resource that engages.”

Back To Top